DEAD AIRWREN LANE / VOL. I

A SINGLE-PLAYER PARANORMAL INVESTIGATION

The house is listening.

CASE FILE14 WREN LANE

EXTERIOR / PORCH23:41:00

ONE HOUSE. FOUR POSSIBLE PRESENCES.

Find what
stays behind.

Find the cold room. Test the haunting.
Name it, and make it out alive.

Headphones recommended. Sound and captions available.
The last residents left in a hurry. They never came back.
CASE JOURNAL · TIME PAUSED

Give the darkness a name.

CHOOSE YOUR IDENTIFICATION

All room readings
Room Instrument Result

FIELD GUIDE · TIME PAUSED

Observe. Identify.
Get out.

One of four ghosts inhabits the nursery, study, or kitchen. The haunted room changes each case. All three instruments are already in your kit.

  1. Find the cold room. Use the thermometer [2]. Below 6°C localizes the haunting; below 0°C also confirms freezing evidence.
  2. Test that room. Hold the EMF meter [1] steady for a full reading. For the spirit radio [3], turn your flashlight off [F], ask [E], and listen. Tools can be used in any order.
  3. Compare evidence. Open the journal [J]. Both detected and absent signals matter, but only after a complete test in the haunted room. Moving or switching tools interrupts a reading.
  4. Return to the porch. Select a ghost and submit your report. You may leave early with an incomplete identification. The porch restores composure.

When the house starts hunting

At 35% composure or below, a hunt can form. You get six seconds of warning. Find a hiding place, stow your instrument [0], turn off your flashlight [F], and hide [H]. The hallway has no cover. Stay hidden until the footsteps fade. The front door locks during a hunt.

Cover: nursery wardrobe · study desk · kitchen pantry. You must be hidden with both light and tool off. Reading this guide or the journal pauses time. Switching tabs also pauses; returning does not automatically resume.

W / ↑
Enter the house or nursery.
A / ← · D / →
From the hallway: study · kitchen.
S / ↓
Return to the hallway or porch.
1 · 2 · 3 · 0
EMF · thermometer · radio · stow.
E · F · H · J
Inspect / ask · flashlight · hide · journal.
M · Escape
Sound · pause / resume.

Every meaningful sound has a caption. Reduced-motion settings disable the turn transition. There are no full-screen flashing jump scares.